How PathGlyph works (45 seconds)
A one-line logic path puzzle: draw one clean route, visit everything once.
PathGlyph is a thumb-friendly logic path puzzle. Start at ☥, finish at 𓂀, and draw a single continuous path that moves only up/down/left/right. The twist: you must visit every active stone exactly once.
1) Draw one continuous line
Start at ☥ and finish at 𓂀. Your line can move only up/down/left/right. No crossings, no branching.
2) Visit every stone exactly once
You must pass through every active stone and you can’t revisit a stone. If you trap an area or leave an isolated stone behind, the path can’t be completed.
3) Daily + Quick modes
Daily gives one puzzle per difficulty. Quick is endless. Your score is shaped by time and undos, so clean routes win.
4) Mobile-first controls
Drag to draw, lift to commit. Use undo to fix a wrong turn. The goal is fast, accurate pathing without backtracking.
Quick tips
- Work backwards: check the last few moves into 𓂀 so you don’t block the finish.
- Avoid islands: don’t leave a single stone isolated behind your path.
- Spot forced corridors: narrow channels often force your direction.
Are diagonal moves allowed?
No. PathGlyph is strictly 4-directional: up, down, left, right.
Do I have to visit every stone?
Yes. The win condition is: one continuous path that visits every active stone exactly once.
What affects score in Quick mode?
Typically time and undo count. Faster + cleaner routes score better.
Made by me 👋
PathGlyph is fast, tactile, and clean: one more run. No accounts, no fuss.
Contact: @numberglyph