LoopGlyph · Slitherlink Quick

One loop. No branches. Tap an edge to cycle empty → line → X.

Easy · 5×5
Auto-X and conflict highlight are ON for Quick Play.
Time
0:00
Streak
0
Best: — · Streak: 0 · Plays: 0
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How LoopGlyph works (60 seconds)

A fast Slitherlink loop puzzle. Satisfy the numbers and draw one clean continuous loop.

1) What it is

LoopGlyph is a quick version of Slitherlink. You are drawing a single loop on the edges of a grid. Some cells contain numbers. Those numbers act like strict constraints and they are the whole point of the puzzle. Your loop must respect them, and it must be one continuous loop from start to finish.

It is simple to learn and surprisingly addictive. Small boards mean you can finish a round fast, then immediately replay and try to beat your time. The best runs feel calm and controlled, not frantic.

Easy: 5×5 Medium: 7×7 Hard: 10×10

2) The rules

A number in a cell tells you exactly how many of that cell’s four surrounding edges must be lines. If a cell shows 3, it must have three line edges around it. If it shows 0, it must have none. Blank cells have no number, so they do not constrain anything directly.

Your final drawing must be one single loop. That means no branches and no separate mini loops. Every used corner has exactly two line edges touching it.

One loop only No branches No separate loops Numbers must match

3) Controls

Tap an edge to cycle through states: empty, line, X, then back to empty. Lines are your loop. X means you are marking that edge as definitely not part of the loop.

Auto X and Conflict highlight can help you play faster. Auto X marks remaining edges as X once a numbered cell hits its quota. Conflict highlight warns you when a cell or corner becomes impossible.

Tap edge to cycle Auto X toggle Conflict highlight toggle Local stats

Example round, step by step

The board changes every run, but the way you solve stays consistent. This is the clean approach that avoids messy rewrites.

Step 1: Lock the obvious cells

Cells with 0 and cells with 3 usually give you immediate structure. A 0 means all four edges are X. A 3 means three edges are lines, so only one edge can be X. Mark these early because they constrain everything around them.

Step 2: Watch the corners

The loop cannot branch. At any corner, you can never end up with 3 lines touching it. Use X marks to prevent accidental branches before they happen.

Step 3: Build small segments

Create short, safe line segments that satisfy numbers locally. Then connect those segments carefully. If you create a tiny closed loop too early, it usually breaks the one loop rule later.

Step 4: Avoid closing the loop early

Closing a loop feels satisfying but it is dangerous if any lines remain elsewhere. Keep an eye on whether you are accidentally forming a separate mini loop.

Step 5: Finish with consistency

When most numbers look satisfied, do a final sweep. Check that every numbered cell has the correct count, then check that the loop is continuous and every used corner has exactly two line edges.

Tiny strategy that actually helps

Treat X marks as real progress

Fast solvers do not only place lines. They also place X marks confidently. Every correct X reduces the search space and prevents branches.

Corners enforce the loop rule

If a corner already has two line edges, every other edge touching that corner must be X. This one rule prevents most mistakes.

Do not create an early island loop

A small closed loop before the puzzle is complete usually means you will end up with two loops. Keep at least one open connection until you are sure the rest will connect into it.

Use the toggles when speed matters

Auto X and Conflict highlight are designed for quick play. When they are on, you can move faster with fewer checks. When you want a pure solve, turn them off and take it slower.

Common questions

What does a number mean

It is the exact count of line edges around that cell. The cell has four sides, and the number tells you how many of those sides must be lines.

What does X mean

X means that edge is not part of the loop. It is a note to yourself so you do not waste time retesting the same edge later.

Can I make two separate loops

No. The final answer must be one continuous loop. Separate mini loops are not allowed, even if the numbers look satisfied.

What is Auto X

Auto X marks remaining edges as X when a numbered cell has already reached its quota. It speeds up play and reduces accidental overfilling.

What is conflict highlight

It warns you when something becomes impossible, like a cell that can no longer reach its required number, or a corner that would force a branch.

How is score measured

Your score is your time. Best time and streak are saved locally on this device.

Other games you might like

If you like clean logic with fast wins, try these next.

Made by me 👋

About / Support ☕ Ko-fi

LoopGlyph is a fast Slitherlink loop puzzle — tiny boards, premium UI, and streaks that keep you moving.

Contact: @numberglyph

Quick get-going

Draw one continuous loop on grid edges. Each numbered cell must have exactly N surrounding edges turned on.

Controls
  • Tap an edge to cycle: empty → line → X → empty.
  • Drag (optional): drag across edges to quickly place lines (or erase) in one sweep.
  • Auto-X: when a numbered cell reaches its quota, remaining edges are marked X.
  • Conflict highlight: cells/vertices that are impossible get highlighted.
Win
  • All numbered cells satisfied and all lines form one single loop.
  • No branches: every used vertex has degree 2.
  • No separate loops: everything must connect into one cycle.

🎉 Solved!

Solved 5×5 in 0:00

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