How HieroGlyph works (60 seconds)
Read the equations, enter digits for each glyph, and use feedback to deduce the full mapping.
1) What it is
HieroGlyph is a daily deduction puzzle built around Egyptian style glyphs and simple arithmetic. Each glyph stands for a single digit, from 0 to 9, for today. The screen gives you a small set of equations. Those equations are always true for the correct mapping. Your goal is to work out which digit belongs to which glyph.
It plays like a mix of tiny algebra and logic. Sometimes an equation gives you an instant anchor. Other times you narrow it down by making a full mapping attempt and letting the feedback tell you what is right and what is merely close.
2) How to play
Tap a glyph tile to select it, then type a digit or use the keypad. Do that for every glyph on the row, then press Enter. You are submitting a complete mapping guess for that attempt.
After you submit, the game marks each glyph with feedback. Greens are correct and stay locked. Yellows mean the digit exists today but is assigned to the wrong glyph. Blanks mean that digit is not used in today’s mapping. You keep refining until every glyph is green, or you run out of tries.
3) Feedback legend
Each glyph gets feedback after you press Enter.
The fastest wins come from treating feedback as instructions. Keep greens fixed. Move yellows to new glyphs. Stop reusing digits that come back blank.
Two quick examples
If you see: ☥ + 👁 = 9
and 👁 − ☥ = 5
you can combine them to solve both glyphs quickly.
Once you have one solved glyph, plug it into other equations to reduce the puzzle.
If one equation gives you a total and another gives you a difference, you can narrow values fast. Treat each equation like a constraint and look for small chains.
Even when nothing isolates a glyph directly, two related equations often do.
Example round, step by step
Every day is different, but the solve rhythm stays the same. This is the clean way to play without burning tries.
Scan the equations for the shortest one, or one that nearly isolates a glyph. Anchors are equations that give you a clear fact such as a glyph must be small, a glyph must be large, or two glyphs must add to a fixed total.
Use your anchor to simplify a second equation. When one glyph becomes known, other equations collapse quickly. You do not need to solve everything on paper. You just want a couple of strong constraints before your first full submit.
Fill every glyph with a digit and press Enter. This is not random guessing. It is a probe to force feedback. The first attempt tells you which digits exist today and which placements are already correct.
On the next try, keep every green exactly where it is. Then focus on the yellows. A yellow digit is in the puzzle, just sitting under the wrong glyph. Swap yellows around while leaving greens untouched.
When two placements both seem plausible, do a quick check against the equations. One equation usually rejects one placement immediately. This keeps your tries efficient and avoids thrashing.
Before your last submit, read the equations once more and ask a simple question. Does this mapping make every equation true. If one equation fails, it is often a single swap between two digits.
Tiny strategy that actually helps
Short equations are high value. They tend to isolate a glyph or give you a clean relationship. One real anchor is better than three vague feelings.
Yellow means the digit is definitely used today. Do not discard it. Move it to a different glyph. Most wins are simply a few correct swaps after a solid first probe.
If a digit comes back as not used, remove it from your pool immediately. This reduces noise and makes the remaining mapping tighten much faster.
If your placements make more equations satisfied, you are moving in the right direction, even if you only gained one new green. Progress is often steady, not dramatic.
Common questions
No. The puzzle is the same all day. Refreshing gives you the same equations and the same hidden mapping for that date.
Maths helps, but you can also solve by deduction plus feedback. You can submit a full mapping attempt early, then use greens and yellows to narrow it down quickly.
Clear is meant to speed you up. It clears unsolved entries while keeping confirmed greens, so you do not waste time retyping what is already correct.
Use your anchor clues if you have them, but do not overthink it. A full first submit is mainly there to reveal which digits are used today and which placements are already correct.
Many yellows means you have the right set of digits but assigned to the wrong glyphs. Lock your greens and then focus on swaps, checking one or two equations to confirm.
Improve by making each try more informative. Aim to increase equations satisfied, keep greens fixed, and stop reusing unused digits. Fewer better tries beats faster typing.
Other games you might like
If you enjoy deduction and clean rules, try a few more from the Glyphverse.
Made by me 👋
HieroGlyph is a calm daily brain trainer — tiny rules, quick “aha”. One puzzle per day (UTC), three modes, six tries.
Contact: @numberglyph