How HashiGlyph works (60 seconds)
A fast Hashi Bridges sprint. Satisfy every island, avoid crossings, connect everything.
1) What it is
HashiGlyph is a quick version of Hashi, also called Bridges. You are looking at a small board of islands. Each island has a number. That number tells you how many bridge segments must touch that island in total. Your job is to place straight bridges between islands until every island is satisfied.
It is simple to learn, but it stays interesting because you cannot just fill everything in. Bridges cannot cross, and you also need the final result to be one connected network. That last rule is what makes the puzzle feel clean. You do not just solve islands one by one, you build a single structure that works as a whole.
2) The goal
Every island starts with a number and a remaining count. Each time you add a bridge touching that island, its remaining drops. The goal is to get all islands to 0 remaining without breaking the rules.
Bridges run straight and only connect islands in the same row or the same column. You cannot connect diagonally. You can place either one bridge or two bridges between a pair of islands, never more than two.
3) Tap to cycle
Controls are quick. Tap one island, then tap another island in the same row or column. The connection cycles: 0 → 1 → 2 → 0. That means you can add a bridge, upgrade it to two bridges, or remove it completely.
Invalid moves do nothing. If a bridge would cross another bridge, or if it would overfill an island, it is blocked and flashes red. This keeps the game fast, especially on mobile.
Win condition
You win when both conditions are true. First, every island reaches 0 remaining. Second, all islands are part of one connected component. In other words, the entire set of islands must form one connected network, not separate clusters.
Scoring and streaks
Your score is your time. Faster is better, but clean solving is what creates speed. Best times, plays, and streak are saved locally on this device. If you clear browser storage or switch devices, your stats reset.
Tiny strategy that actually helps
An island with a high number and few possible neighbours is often forced. If an island can only connect in two directions, you can usually work out quickly whether it needs one bridge each way or two in one direction.
Edge islands have fewer options. That makes them easier to reason about. Solving a few edge constraints early often reveals the main backbone of the network.
It is possible to satisfy numbers while accidentally creating two separate networks. When you build a small cluster, keep asking yourself how it will connect back to the rest later.
A double bridge consumes a lot of remaining in one move. That is great when it is forced, but risky when it is not. If you are unsure, place one bridge first and see how the rest of the board reacts.
Example round, step by step
The exact island layout changes, but a good solve usually follows the same rhythm. You lock obvious constraints, then build the network with intent.
Look for islands that have only one or two visible connection directions. Those islands cannot hide their bridges for long. Start there, because they reduce the search space quickly.
Use single bridges to establish the rough structure. Singles keep options open. Once you see the shape of the network, you can upgrade specific links to double bridges when it becomes obvious.
As you add bridges, several islands will approach 0 remaining. When an island hits 0, treat it like a finished node. It should not receive any more bridges, so it can help you rule out nearby options.
If you notice two large areas forming, look for the simplest bridge that links them. Do not leave connectivity to the final move if you can avoid it. Linking earlier prevents the classic mistake of finishing two perfect but separate networks.
When an island still has a lot remaining and only a couple of routes left, doubles become necessary. Cycle the connection to two bridges and check the neighbouring islands remaining counts before committing elsewhere.
At the end, you want two green signals in your head. All islands are at 0, and everything is connected. If something feels off, the issue is usually one missing link between two clusters or one bridge that should be single, not double.
Common questions
Tap one island, then tap another island in the same row or column. Keep tapping the same pair to cycle 0, 1, 2, then back to 0.
Red flash means the move is invalid. Crossings are not allowed, and you also cannot add bridges that would overfill an island.
No. Bridges are always straight, and they only connect islands lined up in the same row or the same column.
Remaining is how many more bridge segments that island still needs. When it reaches 0, that island is satisfied.
Yes. You also need the final network to be fully connected. If you accidentally create two separate groups, the puzzle is not complete.
Your score is your time. Best time and streak are saved locally on this device.
Other games you might like
If you enjoy quick logic with clean rules, try a few more from the Glyphverse.
HashiGlyph is about constraint solving and connectivity. If you want more words, try ConnectGlyph. If you want pure speed, try FocusGlyph. If you want calm planning, try ArrangeGlyph.
Made by me 👋
HashiGlyph is a quick, premium-feel Hashi sprint — tiny boards, thick touch targets, and streaks that keep you moving.
Contact: @numberglyph